| Mod | Save | ||
|---|---|---|---|
| STR | 10 | +0 | +0 |
| DEX | 14 | +2 | +2 |
| CON | 14 | +2 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 20 | +5 | +5 |
| WIS | 14 | +2 | +2 |
| CHA | 12 | +1 | +1 |
Arcane Ward (Recharge Long Rest)
Zahran begins combat with a magical ward that absorbs 45 damage.
While the ward has hit points, Zahran has advantage on Concentration checks.
Mentor of the Arcane
Once per round, when an allied spellcaster within 30 ft fails a Concentration save, Zahran may use his reaction to let them reroll and take the new result.
Water Form. The elemental can enter an enemy’s space and stop there. It can move through a space as narrow as 1 inch without expending extra movement to do so.
Zahran is a 17th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 18, +10 to hit).
Cantrips (at will):
Fire Bolt, Ray of Frost, Shocking Grasp, Mage Hand, Prestidigitation
1st level (4 slots):
Shield, Absorb Elements, Magic Missile
2nd level (3 slots):
Misty Step, Levitate, Hold Person
3rd level (3 slots):
Counterspell, Dispel Magic, Lightning Bolt
4th level (3 slots):
Storm Sphere, Ice Storm
5th level (3 slots):
Wall of Force, Cone of Cold
6th level (1 slot):
Chain Lightning
7th level (1 slot):
Forcecage
8th level (1 slot):
Control Weather (used narratively to counter Mara, not to overwrite her storm entirely)
9th level (1 slot):
Foresight (usually cast before the final battle)
Multiattack. The elemental makes two Slam attacks.
Slam. Melee Attack Roll: +7, reach 5 ft. Hit: 13 (2d8 + 4) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Prone condition.
Whelm (Recharge 4–6). Strength Saving Throw: DC 15, each creature in the elemental’s space. Failure: 22 (4d8 + 4) Bludgeoning damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 14). Until the grapple ends, the target has the Restrained condition, is suffocating unless it can breathe water, and takes 9 (2d8) Bludgeoning damage at the start of each of the elemental’s turns. The elemental can grapple one Large creature or up to two Medium or smaller creatures at a time with Whelm. As an action, a creature within 5 feet of the elemental can pull a creature out of it by succeeding on a DC 14 Strength (Athletics) check. Success: Half damage only.
Zahran teleports 20 ft to an unoccupied space he can see.
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