Immutable Form. The Cerberus can’t shape-shift.
Magic Resistance. The Cerberus has Advantage on saving throws against spells and other magical effects.
Slow. The Cerberus can only attack by preparing an action to be done at the start of its next turn, then at the end of its turn can prepare his next action.
Dash. The Cerberus moves 20 feet in a direction, every creature in the path of the Cerberus has to do a DC 15 Dexterity saving throw or take Hit: 10 (1d12+3) bludgeoning damage and is moved 5 feet away from the path the Cerberus passed. If the creature succeeds on the saving throw they just get moved.
Stomp. The Cerberus stomps his foot in a creature making a Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage. Any creature that is on the ground within 10 feet of the Cerberus has to do a DC 15 Dexterity saving throw or take Hit: 10 (2d6+3) Force damage.
Orb. The Cerberus throws the Orb he is holding in a point within 60 feet of the Cerberus.Dexterity Saving Throw: DC 15, each creature in a 10-foot-radius sphere centered on the place the Cerberus threw the Orb. Failure: 1 (2d8+2) Force damage. Success: Half damage.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
12/24/2025 12:14:32 AM
|
3
|
1
|
--
|
Coming Soon
|
Comments