Medium Construct (Warforged), Any Alignment
Armor Class 17 Scale Mail
Hit Points 44 (5d10)
Speed 30 ft.
STR
14 (+2)
DEX
14 (+2)
CON
14 (+2)
INT
10 (+0)
WIS
8 (-1)
CHA
8 (-1)
Saving Throws STR +4, CON +4
Skills Intimidation +8, Perception +4
Damage Vulnerabilities Lightning
Damage Immunities Poison, Psychic
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned
Gear Automatic Rifle, Pistol, 240 Bullets
Senses Truesight 60 ft, Passive Perception 13
Languages Common, Common Sign Language
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Trait Name. Enter the description for your special trait.

Burst Fire. As an action, you can expend 10 pieces of a Burst Fire weapon’s ammunition to spray shots in a 10-foot Cube within the weapon’s normal range. Each creature in that area must succeed on a DC 15 Dexterity saving throw or take damage. Roll the weapon’s damage once, and apply it to each creature that failed the save.

Gunner. Being within 5 ft. of a hostile creature doesn’t impose disadvantage on its ranged attack rolls

Actions

Longsword Attack. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: # (1d8 + #) Slashing damage.

Action Ranged Attack. Ranged Weapon Attack: +# to hit, range #/# ft., # target. Hit: # (#d# + #) [damage type] damage.

Rifle, Automatic Ranged Weapon Attack: +2 to hit, range 80/240 ft., 1 target. Hit: # (2d8 + 2) piercing damage.

Bonus Actions

Bonus Action Name. Enter the description for how bonus actions work for your monster here.

Reload. After Firing 30 shots, the Gunner must reload their weapon.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A robotic footsoldier

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: construct

Quilix

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