| Mod | Save | ||
|---|---|---|---|
| STR | 30 | +10 | +10 |
| DEX | 30 | +10 | +10 |
| CON | 30 | +10 | +10 |
| Mod | Save | ||
|---|---|---|---|
| INT | 30 | +10 | +10 |
| WIS | 30 | +10 | +10 |
| CHA | 30 | +10 | +10 |
More. Enter CARL can shoot more CARLS the new CARLS take there turn after the CARL that spawned them.
Spell-casting. CARLS spell-casting ability is Charisma the spell save DC Infinite, + Infinite to hit with spell attacks. CARL has all spells prepared and can use them all at once
Transformation. CARL is both a god and a lich
Spirit Jar. If destroyed, CARL reforms in 1d4 seconds days and CARLS spirit jar, revives him with all its Hit Points. The new body appears where ever Carl wants .
Godly Powers. Enter Carl can do whatever he wants
Unlimited Power . CARL can do whatever he pleases
CARLS Wrath. CARL can cast all spells at once when someone moves closer or farther
Carls god powers let him be the ultimate fighter he can use a legendary action whenever he wants
Flip The Script. CARL changes all numbers in his stat sheet to ∞ he can’t be hit in this phase he can also merge with the the whole universe Carl also can’t be effected by any magic effects any attacks Carl makes is a critical hit Carl has unlimited legendary actions and he can use these whenever he wants he can even Interrupt a player’s turn
Description
CARL is a gun with big anime eyes and a blush
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