Medium Aberration, Chaotic Evil
AC 18 Natural    Initiative +5 (15)
HP 130 (20d8 + 60)
Speed 60 ft., Fly 60 ft.
Mod Save
STR 18 +4 +4
DEX 18 +4 +4
CON 16 +3 +7
Mod Save
INT 12 +1 +5
WIS 19 +4 +8
CHA 18 +4 +8
Skills Perception +8
Resistances Cold, Fire, Lightning, Necrotic, Radiant, Thunder
Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks; Frightened
Senses Truesight 60 ft.; Passive Perception 18
Languages All, Telepathy 60 ft.
CR 12 (XP 8,400; PB +4)
Traits

Aura of Punishment. Friendly creatures wielding weapons within 30 feet of the valkyrie nullicant have advantage on weapon attack rolls and ability checks. At the start of each of its turns, the valkyrie can choose to exclude any number of friendly creatures from this aura (no action required).

Immortal Nature. The valkyrie nullicant doesn’t require food, drink, or sleep.

Nullicant Mind. If a creature tries to read the Valkyrie Nullicant thoughts, that creature must succeed on a DC 15 Intelligence saving throw or be stunned for 1 minute. The stunned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Magic Resistance. The valkyrie has advantage on saving throws against spells and other magical effects.

Radiant Weapons. The valkyrie nullicant’s weapon attacks are magical. When it hits with any weapon, the weapon deals an extra 16 (3d10) radiant damage (included in the attack).

Actions

Multiattack. The valkyrie nullicant can use its Gaze of Doom. It then makes three attacks in any order of Longsword attacks or Spear attack, or it makes three Radiant Bolt attacks.

Longsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands, plus 16 (3d10) radiant damage.

Spear. Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) piercing damage, or 8 (1d8 + 4) piercing damage if used with two hands to make a melee attack, plus 16 (3d10) radiant damage.

Radiant Bolt. Ranged Spell Attack: +8 to hit, range 120 ft., one target. Hit: 26 (4d10 + 4) radiant damage.

Gaze of Doom. The valkyrie nullicant’s gaze foretells a doomed fate for one creature the valkyrie nullicant can see within 60 feet of it. The target must succeed on a DC 16 Wisdom saving throw or be frightened for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Healing Touch (4/Day). The valkyrie touches another creature. The target magically regains 21 6d6 hp and is freed from any curse, disease, poison, blindness, or deafness.

Savage Cry of War (Recharge 5–6). The Valkyrie nullicant wails an ear piercing screech. Each target must succeed on a DC 17 Wisdom saving throw or take 36 (7d10) psychic damage and become frightened of the Valkyrie Nullicant for 1 minute. A frightened creature can repeat this saving throw at the end of each of its turns, ending the effect on itself on a success.

Bonus Actions

Surreal Step. The Valkyrie Nullicant teleports up to 30 feet to an unoccupied space it can see.

Reactions

Eldritch Ascension. When a friendly creature the valkyrie nullicant can see and within its Aura of Punishment is reduced to 0 hp while engaged in melee combat, the valkyrie nullicant can reincarnate the creature as a gladiator with the nullicant surname next to it. If the gladiator (nullicant) reduces at least three creatures to 0 hp within 1 minute of its reincarnation, it transforms into an einherjar with the nullicant surname next to it. The valkyrie nullicant can provide ascension to up to two creatures each hour with this reaction. If the targeted creature for this is another Valkyrie nullicant then it is revived with 30 hp, a Valkyrie Nullicant can only be revived once per day with this trait overall.

TatieHumpTanks

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