| Mod | Save | ||
|---|---|---|---|
| STR | 30 | +10 | +17 |
| DEX | 9 | −1 | −1 |
| CON | 26 | +8 | +15 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 18 | +4 | +11 |
| CHA | 20 | +5 | +5 |
Legendary Resistance (4/Day, or 5/Day in Lair). If the Gloomrancor fails a saving throw, it can choose to succeed instead.
Apex of the Shadowfell. The bull gloomrancor can’t be knocked prone, restrained, or forcibly moved by effects originating from creatures smaller than Gargantuan.
Living Cataclysm. The bull gloomrancor ignores difficult terrain. Nonmagical structures it moves through or ends its movement in take 50 bludgeoning damage.
Tyrant of the Herd. Female gloomrancors within 1 mile of the bull gloomrancor have advantage on attack rolls and saving throws and are immune to being frightened.
Shadow-Devouring Hide. When the bull gloomrancor takes damage, the damage is reduced by 10 (after resistances). If this reduces the damage to 0, the bull gloomrancor regains 10 hit points.
Multiattack. The bull gloomrancor makes four attacks: one with its bite, two with its claws, and one with its gore.
Bite. Melee Weapon Attack: +17 to hit, reach 15 ft., one target. Hit: 45 (5d12 + 10) piercing damage plus 18 (4d8) necrotic damage.
Claw. Melee Weapon Attack: +17 to hit, reach 20 ft., one target. Hit: 36 (4d10 + 10) slashing damage.
Gore. Melee Weapon Attack: +17 to hit, reach 20 ft., one target. Hit: 42 (4d12 + 10) piercing damage. If the target is Large or smaller, it must succeed on a DC 22 Strength saving throw or be impaled, restrained, and lifted off the ground. The target takes 21 (6d6) necrotic damage at the start of each of its turns, and the bull gloomrancor can’t use its gore on another target.
Worldbreaker Charge (Recharge 5–6). The bull gloomrancor moves up to 80 feet in a straight line. Each creature in its path must make a DC 22 Dexterity saving throw, taking 55 (10d10) bludgeoning damage and being knocked prone on a failure, or half as much damage on a success. Structures automatically fail the saving throw.
Cataclysmic Dominion (1/Day). For 1 minute, the bull gloomrancor exerts absolute dominance. During this time, enemies of its choice within 120 feet have disadvantage on all saving throws against being frightened, immunity to being frightened is suppressed, and Shadowfell terrain in the area becomes heavily obscured for those enemies.
The bull gloomrancor can take 4 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn.
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Move. The bull gloomrancor moves up to half its speed.
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Claw Attack. The bull gloomrancor makes one claw attack.
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Crush (Costs 2 Actions). One prone creature within reach automatically takes 40 bludgeoning damage.
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Unstoppable (Costs 3 Actions). Until the start of its next turn, the bull gloomrancor is immune to all damage.
Description
Lore: The Last Shape of Hunger
Only a handful of gloomrancors ever reach the Bull stage. Those that do have survived centuries of conflict, starvation, planar upheaval, and repeated attempts at extermination. By this point, growth no longer follows natural laws—the Shadowfell itself feeds the transformation.
A Bull Gloomrancor develops massive obsidian tusks and crown-like horns, not merely as weapons, but as conduits for Shadowfell energy. These growths anchor the creature to the plane, allowing it to draw strength directly from despair, fear, and dominance.
Bulls instinctively gather herds of female gloomrancors—adults and elders alike—through sheer physical supremacy and supernatural intimidation. These herds reshape entire regions, turning vast stretches of the Shadowfell into dead zones where nothing challenges their rule.
Dark Powers do not command Bulls.
They avoid them.
Some planar scholars believe Bull Gloomrancors are not meant to reproduce further—that they are the final expression of the species, living extinction events designed to burn themselves out over millennia. Others whisper that if one ever left the Shadowfell, it would mark the beginning of something far worse.
Description
A Bull Gloomrancor is truly gargantuan, standing over 45 feet tall when fully reared and stretching far longer than a city street from tusk to tail. Its body is impossibly dense, layered with fortress-thick plates of petrified shadow and void-black bone.
Two massive curved tusks erupt from its lower jaw, etched with glowing violet runes formed naturally by necrotic energy flow. A crown of jagged obsidian horns frames its skull, giving it the silhouette of a walking siege engine.
Shadows collapse inward around it, drawn to its gravity. Each step sends tremors through the land. Its breath spills out as rolling black fog, and its presence alone is enough to break morale, magic, and sometimes reality itself.
Lair and Lair Actions
The region within 20 miles of a bull gloomrancor is warped by its presence:
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Hope-based magic falters
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Fear effects are empowered
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Weather darkens unnaturally
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Terrain slowly collapses inward toward the herd’s territory
These effects fade over several months if the bull gloomrancor dies.
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