AC
15
Exoskeleton (Natural Armor)
Initiative
+0 (10)
HP
50
(8d8 + 14)
Speed
30 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 14 | +2 | +2 |
| DEX | 13 | +1 | +1 |
| CON | 13 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 8 | −1 | −1 |
| WIS | 8 | −1 | −1 |
| CHA | 4 | −3 | −3 |
Actions
Multiattack. Make two Axe Swing attacks on 2 different targets.
Axe Swing. Melee Weapon Attack: +5 to hit, reach 10 ft., 1 target. Hit: 9 (1d10 + 4) [Slashing] damage.
Unleash Darkness. Ranged Weapon Attack: +6 to hit, range 15 ft cone., Multiple targets. Hit: 11 (1d12 + 5) [Fire] damage.
Bonus Actions
Disengage. As a bonus action, the Axe-Hopper can disengage.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
12/25/2025 2:30:07 PM
|
4
|
0
|
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|
Coming Soon
|
|
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12/25/2025 2:53:27 PM
|
3
|
0
|
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|
Coming Soon
|
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