Medium or Small Undead, Chaotic Evil
AC 16 Chainmail    Initiative +0 (10)
HP 82 (10d8 + 16)
Speed 30 ft.
Mod Save
STR 16 +3 +3
DEX 11 +0 +0
CON 14 +2 +5
Mod Save
INT 11 +0 +0
WIS 11 +0 +3
CHA 15 +2 +2
Immunities Frightened
Senses Passive Perception 10
Languages Common plus one other language
CR 5 (XP 1,800; PB +3)
Traits

Aura of Flies: 10 ft aura. Enemies in aura have disadvantage on Perception and Wisdom saves.

Infectious Explosion (Death Burst): When Carrion dies, all creatures within 10 ft must make a DC 13 Con save or take 3d6 poison and become poisoned for 1 minute.

Actions

Multiattack. The knight makes two attacks, using Mace attacks. 

Festering Mace (Melee): Melee Attack Roll: +6, reach 5 ft. Hit:  (1d8 + 3) Bludgeoning damage plus 4 (1d8) Poison damage. On hit, target must succeed DC 13 Con save or gain Carrion's Rot: Disadvantage on next attack roll.

 

Reactions

Parry. Trigger: The knight is hit by a melee attack roll while holding a weapon. Response: The knight adds 2 to its AC against that attack, possibly causing it to miss.

Habitat: Any

Fastnorrys

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