| Mod | Save | ||
|---|---|---|---|
| STR | 16 | +3 | +3 |
| DEX | 11 | +0 | +0 |
| CON | 14 | +2 | +5 |
| Mod | Save | ||
|---|---|---|---|
| INT | 11 | +0 | +0 |
| WIS | 11 | +0 | +3 |
| CHA | 15 | +2 | +2 |
Aura of Flies: 10 ft aura. Enemies in aura have disadvantage on Perception and Wisdom saves.
Infectious Explosion (Death Burst): When Carrion dies, all creatures within 10 ft must make a DC 13 Con save or take 3d6 poison and become poisoned for 1 minute.
Multiattack. The knight makes two attacks, using Mace attacks.
Festering Mace (Melee): Melee Attack Roll: +6, reach 5 ft. Hit: (1d8 + 3) Bludgeoning damage plus 4 (1d8) Poison damage. On hit, target must succeed DC 13 Con save or gain Carrion's Rot: Disadvantage on next attack roll.
Parry. Trigger: The knight is hit by a melee attack roll while holding a weapon. Response: The knight adds 2 to its AC against that attack, possibly causing it to miss.
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