Huge Giant, Lawful Evil
AC 18    Initiative +3 (13)
HP 162 (13d12 + 78)
Speed 30 ft.
Mod Save
STR 25 +7 +7
DEX 9 -1 +3
CON 23 +6 +10
Mod Save
INT 10 +0 +0
WIS 14 +2 +2
CHA 13 +1 +5
Skills Athletics +11, Perception +6
Immunities Fire
Senses Passive Perception 16
Languages Common, Giant, Undercommon
CR 11 (XP 7,200; PB +4)
Traits

Thick Skin. The giant has resistance to piercing damage from nonmagical ranged attacks. This doesn't apply to thrown spears or javelins.

Siege Monster. The giant deals double damage to objects and structures.

 
Actions

Multiattack. The giant makes two flame sword attacks, or makes a grab and throw attack if possible.

Flame Sword. Melee Attack Roll: +11, reach 10 ft., 2 targets within 10 ft. of each other. Hit: 21 (4d6 + 7) Slashing damage plus 10 (3d6) Fire damage.

Grab. Melee Attack Roll against one creature who is medium or smaller: +11, reach 10 ft. Hit: 18 (2d10+7) bludgeoning damage. The creature is grappled by the giant, and while it is grappled, it is restrained. The creature is being held 20 ft. above the ground, and if they succeed the check to escape the grapple (DC 19), they still take 2d6 fall damage.

Throw. The giant throws a creature it has grappled up to 60 ft. The creature takes 18 (2d10+7) bludgeoning damage, plus an additional 7 (2d6) bludgeoning damage if it hits a solid object.

Bonus Actions

Furious Charge (Recharge 6). The giant charges through its enemies, stomping anyone and anything in its path. It moves up to its speed and can move through the spaces of large or smaller creatures. Each creature whose space the giant enters is targeted by the following effect. Strength Saving Throw: DC 19. Failure: 18 (2d10+7) bludgeoning damage, and the target has the prone condition.

Habitat: MountainUnderdark

RogtiirTheUndying

Comments

Posts Quoted:
Reply
Clear All Quotes