Large Beast, Chaotic Neutral
Armor Class 20 20
Hit Points 515 (30d20 + 200)
Speed 999 ft.
STR
20 (+5)
DEX
20 (+5)
CON
20 (+5)
INT
20 (+5)
WIS
20 (+5)
CHA
20 (+5)
Saving Throws STR +10, CHA +10
Gear 99 beer, 99 gas
Senses Passive Perception 20
Languages common
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Trait Name. Enter the description for your special trait.

Spellcasting. The [asgore] is a 15-level spellcaster. Its spellcasting ability is [charisma] (spell save DC 21, +17 to hit with spell attacks). The [asgore] has following any spells prepared:
3st level (∞ slots): [fire ball]

Actions

truck. Melee Weapon Attack: +17 to hit, reach 10 ft.,  4 target. Hit: 95 (10d12 + 30) [truck] damage moves up to 90 ft.

beer throw. Ranged Weapon Attack: +17 to hit, range 200 ft., 1 target. Hit: 51 (3d20 + 20) [beer] damage.

Bonus Actions

drive. moves up to 90 ft

Legendary Actions

truck (Costs 1 Actions). Melee Weapon Attack: +17 to hit, reach 10 ft.,  4 target. Hit: 95 (10d12 + 30) [truck] damage moves up to 90 ft.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Guhdestroyer

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