Trait Name. Enter the description for your special trait.
Spellcasting. The [asgore] is a 15-level spellcaster. Its spellcasting ability is [charisma] (spell save DC 21, +17 to hit with spell attacks). The [asgore] has following any spells prepared:
3st level (∞ slots): [fire ball]
truck. Melee Weapon Attack: +17 to hit, reach 10 ft., 4 target. Hit: 95 (10d12 + 30) [truck] damage moves up to 90 ft.
beer throw. Ranged Weapon Attack: +17 to hit, range 200 ft., 1 target. Hit: 51 (3d20 + 20) [beer] damage.
drive. moves up to 90 ft
truck (Costs 1 Actions). Melee Weapon Attack: +17 to hit, reach 10 ft., 4 target. Hit: 95 (10d12 + 30) [truck] damage moves up to 90 ft.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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