Large Beast, Unaligned
Armor Class 20 (natural armor)
Hit Points 120 (3d10 + 3)
Speed 30 ft., Climb 30 ft., Burrow 40 ft.
STR
18 (+4)
DEX
12 (+1)
CON
20 (+5)
INT
2 (-4)
WIS
10 (+0)
CHA
5 (-3)
Saving Throws STR +11, CON +14, INT −5
Damage Vulnerabilities Acid, Cold
Damage Resistances Bludgeoning, Piercing, and Slashing from Magical Attacks
Damage Immunities Fire, Poison
Condition Immunities Blinded, Deafened, Poisoned, Prone
Senses Darkvision 15 ft., Tremorsense, Passive Perception 10
Languages --
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Actions

Two attacks per action. Either two bites or a bite and a tail attack.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (2d8 + 5) piercing damage.

Tail Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (3d8 + 5) bludgeoning damage.

 

Reactions

Upon being attacked Armored Lizard can use its reaction to curl up granting a +2 to AC until the start of its next turn.

Description

Typically a docile lizard that inhabits mines and areas rich in metal ores that serve as its food source. The color and hardness of its scales vary depending on the ores it has consumed in its lifetime. Commonly seen as blue (mythril) or red (iron).

Monster Tags: Misc Creature

Habitat: CoastalForestUnderdark

Tjmhan

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