Armor Class
20
(natural armor)
Hit Points
120
(3d10 + 3)
Speed
30 ft., Climb 30 ft., Burrow 40 ft.
STR
18
(+4)
DEX
12
(+1)
CON
20
(+5)
INT
2
(-4)
WIS
10
(+0)
CHA
5
(-3)
Saving Throws
STR +11, CON +14, INT −5
Damage Vulnerabilities
Acid, Cold
Damage Resistances
Bludgeoning, Piercing, and Slashing from Magical Attacks
Damage Immunities
Fire, Poison
Senses
Darkvision 15 ft., Tremorsense, Passive Perception 10
Languages
--
Challenge
10 (5,900 XP)
Proficiency Bonus
+4
Actions
Two attacks per action. Either two bites or a bite and a tail attack.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (2d8 + 5) piercing damage.
Tail Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (3d8 + 5) bludgeoning damage.
Reactions
Upon being attacked Armored Lizard can use its reaction to curl up granting a +2 to AC until the start of its next turn.
Description
Typically a docile lizard that inhabits mines and areas rich in metal ores that serve as its food source. The color and hardness of its scales vary depending on the ores it has consumed in its lifetime. Commonly seen as blue (mythril) or red (iron).
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