Undying. Cron regains 10 hitpoints at the start of his turn.
Puppeteer. Allied undead within 30 feet of Cron cannot drop below 1 hitpoint.
Cage of Flesh and Bone. Creatures killed by Cron are raised as Zombies of Cron or Skeletons of Cron. They take their turn at the end of initiative order.
Call from the Otherplace. When Cron dies, all creatures within 60 feet of him suffer the effects of the spell Power Word Kill, as he drags their souls to the Afterlife with him.
Spellcasting. Cron is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 24, +21 to hit with spell attacks). Cron has the following wizard spells prepared:
Cantrips (at will): mage hand, prestidigitation, ray of frost
1st level (4 slots): detect magic, magic missile, shield, thunderwave
2nd level (3 slots): acid arrow, detect thoughts, invisibility, mirror image
3rd level (3 slots): animate dead, counterspell, dispel magic, fireball
4th level (3 slots): blight, dimension door
5th level (3 slots): cloudkill, scrying
6th level (1 slot): disintegrate, globe of invulnerability
7th level (1 slot): finger of death, plane shift
8th level (1 slot): dominate monster, power word stun
9th level (1 slot): power word kill
Turn Immunity. Cron lis immune to any effect that turns undead.
Multi-attack. Cron uses two of the actions below. He may choose the same action twice if he chooses to.
Woemaker (Mace). Cron attacks using his weapon. Range, 5 feet. +21 to hit. A creature hit by this weapon takes 2d8+12 Bludgeoning damage. Regardless of whether or not Cron hits, his swing generates a 30 foot cone of violent darkness. All creatures caught in the cone must succeed a DC 24 Dexterity Saving Throw. On a failure, a creature takes 2d12 Necrotic damage plus 2d12 Force damage, on a success they take half as much.
Implode. Cron chooses a point within 240 feet of himself. All creatures within 15 feet of that point must succeed a DC 24 Strength Saving Throw or be pulled into the center of an implosion, taking 4d8 bludgeoning damage. If three or more corpses are caught in this implosion, a Flesh Golem under Cron's control is created.
Blessing of the Dark One. Cron bestows an allied undead with Haste. This lasts until the undead reaches 0 hitpoints. Cron can only bless one undead in this way, and may not choose himself as the undead. Once that undead dies he may choose a new one to bless if he uses this action again.
Hunger for Souls. Cron makes a grapple check against a creature within 5 feet of him, if he is successful, the creature becomes Vulnerable to Necrotic damage and takes 3d12 Necrotic damage. Cron heals for the damage dealt. A creature effected by this Vulnerabilty can have it removed by Lesser or Greater Restoration, or the Remove Curse Spell.
Create Nightmare. Cron turns a corpse within 5 feet of himself into one of the following undead under his control: Wickerknight, Subvaunte, Zombie of Cron, Skeleton of Cron, Ghost, Wraith, Shadow, Blade Puppet, Death Master, Demighost, or Bodak.
Soul Cage. Cron causes a creature within 120 feet of himself to fail to teleport or planeshift. This does not include Demiplane or Magnificent Mansion.
Description
Cron, a powerful Necromancer capable of unfathomable evil.
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Posted Mar 29, 2020This thing is way to OP, over 4000 hp is way too high for a challenge level 29
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Posted Dec 1, 2020I definitely agree lol, but for context he served as an evil-faction leader in a custom campaign where PCs had a ton of expanded content. Not exactly tuned for normal Dnd, but you are welcome to draw balanced inspiration from it if you want!