AC
17
Initiative
+0 (10)
HP
36
(6d8)
Speed
| Mod | Save | ||
|---|---|---|---|
| STR | 12 | +1 | +1 |
| DEX | 10 | +0 | +0 |
| CON | 14 | +2 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 11 | +0 | +0 |
| WIS | 17 | +3 | +3 |
| CHA | 14 | +2 | +2 |
Traits
Saving Throws Wis +5, Cha +4
Skills Medicine +5, Religion +3
Senses Passive Perception 13
Actions
Mace. Melee Weapon Attack: +3 to hit.
Hit: 1d6+1 bludgeoning.
SPELLS
Spell Save DC 13, +5 to hit
Guiding Bolt (2/Day). Ranged Spell Attack, 120 ft.
Hit: 4d6 radiant; next attack against target has advantage.
Healing Word (2/Day). Bonus Action, 60 ft.
Target regains 1d4+3 HP.
Reactions
Warding Faith (1/Day). When an ally within 30 ft is hit, reduce the damage by 1d8+3.
Comments