Medium Humanoid (Elf), Lawful Neutral
Armor Class 17 studded leather
Hit Points 28 (4d8 + 8)
Speed 30 ft.
STR
17 (+3)
DEX
20 (+5)
CON
14 (+2)
INT
17 (+3)
WIS
12 (+1)
CHA
9 (-1)
Saving Throws DEX +7, INT +5, WIS +3
Skills Acrobatics +7, Arcana +5, History +5, Perception +3, Performance +1
Gear studded leather armor, long sword, +1 elvish curve blade, longbow, 20 arrows, dagger, spear
Senses Darkvision 60 ft., Passive Perception 13
Languages Abyssal, Common, Draconic, Elvish
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Spellcasting. Ary is a 3-level spellcaster. Its spellcasting ability is intelligence (spell save DC 13, +5 to hit with spell attacks). Ary has the following wizard spells prepared:

Cantrips (at will): fire bolt, true strike, blade ward, light 
1st level (4 slots): burning hands, magic missle, shield                                                                  2nd level (2 slots): melf's acid arrow, invisibility, hold person

Bladesong. Three times per day Ary can enter a state called bladesong in which his speed increases by ten feet, he gains an ac bonus of +3, he has advantage on dexterity (acrobatics) checks, and he gains a bonus of +3 to his concentration saving throws.

Actions

Curve Blade. Melee Weapon Attack: +8 to hit, reach 5 ft., 1 target. Hit: 11 (1d10 + 6) slashing damage.

Long sword. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 7 (1d8 + 3) slashing damage one handed or 8 (1d10 + 3) slashing damage two handed.

Spear. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 6 (1d6 + 3) piercing damage.

Dagger. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 7 (1d4 + 5) piercing damage.

Longbow. Ranged Weapon Attack: +7 to hit, range 150/600 ft., 1 target. Hit: 9 (1d8 + 5) piercing damage.

Description

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Previous Versions

Name Date Modified Views Adds Version Actions
12/26/2025 7:49:47 PM
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Pyroconixstarfeller

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