Angel's Sight. Magical darkness doesn't impede the couatl's darkvision.
Shielded Mind. The couatl is immune to scrying and to any effect that would sense its emotions, read its thoughts, or detect its location.
Innate Spellcasting. The couatl can innately cast the following spell, requiring only verbal components:
At will: guidance
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or become poisoned for 1 minute. If its saving throw result is 5 or lower, the poisoned target falls unconscious for the same duration, or until it takes damage or another creature takes an action to shake it awake.
Change Shape. The couatl magically polymorphs into a beast size tiny or small, that has a challenge rating of 0, or back into its true form. It reverts to its true form if it dies. Its statistics are the same in each form, except for the speed changes. Any equipment it is wearing or carrying is absorbed or borne by the new form (the couatl's choice).
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