| Mod | Save | ||
|---|---|---|---|
| STR | 12 | +1 | +1 |
| DEX | 16 | +3 | +3 |
| CON | 12 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 3 | −4 | −4 |
| WIS | 12 | +1 | +1 |
| CHA | 4 | −3 | −3 |
Spider Climb. The spider can climb difficult surfaces, including along ceilings, without needing to make an ability check.
Web Sense. While in contact with a web, the spider knows the exact location of any other creature in contact with the same web
Web Walker. The spider ignores movement restrictions caused by webs, and it knows the location of any other creature in contact with the same web.
Internal Combustion. When the spider drops to 0 hit points, its internal heat vents violently. The spider’s body curls up and smolders rapidly, becoming difficult terrain that deals 1 fire damage to any creature that ends its turn in the spider's space.
Searing Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d6 + 3) piercing damage plus 3 (1d6) fire damage.
Ember-Silk Web (Recharge 5–6). Ranged Weapon Attack: +5 to hit, range 30/60 ft., one creature. Hit: The target is Restrained by sticky, glowing filaments. While restrained, the target takes 2 (1d4) fire damage at the start of each of its turns.
-
Escape: A creature can use its action to make a DC 12 Strength check, bursting the webbing on a success.
-
Destroying the Web: The webbing can also be attacked (AC 10; hp 5; immunity to bludgeoning, poison, and psychic damage). Note: Unlike normal webs, these are immune to fire damage.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
12/27/2025 3:18:52 AM
|
1
|
1
|
1.0
|
Coming Soon
|
Comments