Medium Humanoid (Half-Orc), Any Alignment
Armor Class 17 (Chainmail, hollow helm)
Hit Points 116 (14d10 + 28)
Speed 30 ft.
STR
20 (+5)
DEX
8 (-1)
CON
15 (+2)
INT
10 (+0)
WIS
12 (+1)
CHA
20 (+5)
Saving Throws WIS +6, CHA +10
Damage Resistances Necrotic
Condition Immunities Frightened
Senses Blindsight 10 ft, Darkvision 60 ft, Passive Perception 11
Languages --
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Aura of protection. Allied creatures within 10-ft of Zoredark, including himself, can add his charisma modifier to all savingthrows.

Lay on hands: healing pool. Zoredrak has a pool of healing power that replenishes when he finishes a long rest. With that pool he can restore a total of 70 hit points.

Special equipment. Zoredark carries the chaos greatsword, a ghost lantern, and a hollow helm.

Spellcasting. The zoredark is a 14-level spellcaster. Its spellcasting ability is charisma (spell save DC 18, +10 to hit with spell attacks). Zoredark has following paladin spells prepared:
Cantrips (at will): mage hand, mage armour, inflict wounds, mirror image, ray of enfeeblement, animate dead, vampiric touch, blight phantasmal killer. 
1st level (4 slots): divine smite, thunderous smite, wrathful smite, hungering blade. 
2nd level (3 slots): divine smite, find steed, gentle repose, shining smite. 
3rd level (3 slots): blinding smite, crusaders mantle, martyr, revivify. 
4th level (1 slot): evards black tentacles (necrotic).

Actions

Necrotic shroud (recharge 5-6). Zoredark releases a wave of negative energy that surrounds him in a 30 ft radius sphere, any creature inside the sphere must succeed on a DC 18 constitution savingthrow or take 25 (2d10 + 14) necrotic damage and be frightened until the end of Zoredark’s next turn.

Abjure foes (3/day). As an action Zoredark can overwhelm the minds of up to 5 creatures he can see within 60 ft, they must succeed on a DC 18 wisdom savingthrow of be frightened for one minute or until they take damage, they also loose the ability to take reactions and can only use only do one of the following: take an action, take a bonus action or move.

multiattack. Zoredark can make three weapon attacks.

Chaos greatsword. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 8 (2d6 + 5) radiant or necrotic damage, and an additional 4 (1d8) radiant damage.

Bonus Actions

Lay on hands: heal. Zoredark can use his bonus action to touch a creature he can see and restore a number of hit points, up to the maximum amount remaining in his pool.

Description

Aye he’s the fockin orc every-wuns been talkin -bout.

Monster Tags: undeadfeyhalf-orcEpic Monster

Habitat: Any

Treasure:  Armaments Relics

Lumadike

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