Large Ooze, Unaligned
AC 1    Initiative −2 (8)
HP 30 (7d10 + 14)
Speed 20 ft., Climb 20 ft.
Mod Save
STR 15 +2 +2
DEX 6 −2 −2
CON 14 +2 +2
Mod Save
INT 2 −4 −4
WIS 6 −2 −2
CHA 1 −5 −5
Vulnerabilities Fire
Senses Blindsight 60 ft.; Passive Perception 8
Languages None
CR 0 (XP 10; PB +2)
Traits

Amorphous. The slime can move through a space as narrow as 1 inch without expending extra movement to do so.

Ice Shield. The slime starts with an ice shell that provides +4 AC and 10 temporary HP. This shield is destroyed if the slime takes any fire damage.

Actions

Slam. Melee Weapon Attack: +2 to hit, reach 5 ft. Hit: 4 (1d8) bludgeoning damage plus 3 (1d6) cold damage.

Frost Breath (Recharge 5–6).The slime exhales a 15-foot cone of frost. Each creature in that area must make a DC 12 Constitution saving throw, taking 10 (3d6) cold damage on a failed save.

DisasterMaster12

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