AC
1
Initiative
−2 (8)
HP
30
(7d10 + 14)
Speed
20 ft., Climb 20 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 15 | +2 | +2 |
| DEX | 6 | −2 | −2 |
| CON | 14 | +2 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 2 | −4 | −4 |
| WIS | 6 | −2 | −2 |
| CHA | 1 | −5 | −5 |
Vulnerabilities
Fire
Immunities
Cold; Charmed, Deafened, Exhaustion, Frightened, Grappled, Prone, Restrained
Senses
Blindsight 60 ft.; Passive Perception 8
Languages
None
CR
0 (XP 10; PB +2)
Traits
Amorphous. The slime can move through a space as narrow as 1 inch without expending extra movement to do so.
Ice Shield. The slime starts with an ice shell that provides +4 AC and 10 temporary HP. This shield is destroyed if the slime takes any fire damage.
Actions
Slam. Melee Weapon Attack: +2 to hit, reach 5 ft. Hit: 4 (1d8) bludgeoning damage plus 3 (1d6) cold damage.
Frost Breath (Recharge 5–6).The slime exhales a 15-foot cone of frost. Each creature in that area must make a DC 12 Constitution saving throw, taking 10 (3d6) cold damage on a failed save.
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