Sense-Log. The reporter can record what it sees, hears, and
feels, and offload the recorded data to machines through its
datajack port or wirelessly.
Action in Combat. Attack, Dash, Disengage, Dodge, Grapple, Help, Hide, Improvise, Influence, Magic, Ready, Search, Shove, Study, Utilize Sorcery Points.
Multiattack. Ana can make two weapon attacks.
Stun Gun. Melee Weapon Attack: +2 to hit, reach 5 ft., one
target. Hit: 3 (1d6) lightning damage
Pistol. Ranged Weapon Attack: +4 to hit, range 70/280 ft.,
one target. Hit: 5 (2d4) piercing damage.
Pepper Spray (2/Day). The reporter sprays a can of
stinging fluid at a creature up to 10 feet away. The target
must succeed on a DC 10 Constitution saving throw or be
blinded for 3 rounds. At the end of each of its turns, the
target can repeat the saving throw. On a successful save, the
blindness ends.
Bonus Action Name. Enter the description for how bonus actions work for your monster here.
Uncanny Dodge. Ana halves the damage that it takes from an attack that hits it. Ana must be able to see the attacker.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Aria is a Tiefling flight attendant that works on board the B-41 LTS. She's come on hard times recently, hates her job, and when offered the opportunity to make her own severance package, she took it. Aria's job is to be the inside woman. She's providing passenger details, security information, and other necessary information to make the memory heist work midair. Aria is nervous, a bit of a perfectionist, and wants the job to go off without a hitch. She doesn't like change, improvisation, and surprises.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Previous Versions
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12/28/2025 12:59:19 AM
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2
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1
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Coming Soon
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