AC
1
Initiative
−2 (8)
HP
30
(7d10 + 14)
Speed
20 ft., Climb 20 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 15 | +2 | +2 |
| DEX | 6 | −2 | −2 |
| CON | 14 | +2 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 2 | −4 | −4 |
| WIS | 6 | −2 | −2 |
| CHA | 1 | −5 | −5 |
Vulnerabilities
Slashing
Immunities
Charmed, Deafened, Exhaustion, Frightened, Grappled, Prone, Restrained
Senses
Blindsight 60 ft.; Passive Perception 8
Languages
None
CR
0 (XP 10; PB +2)
Traits
Amorphous. The slime can move through a space as narrow as 1 inch without expending extra movement to do so.
Actions
Air Bullet. Ranged Weapon Attack: +3 to hit, range 30/60 ft. Hit: 5 (1d8 + 1) force damage.
Reactions
Popping. If the slime takes piercing or slashing damage while flying, it must succeed on a DC 12 Constitution saving throw or immediately drop to 0 hit points.
Comments