Large Undead, Typically Neutral Evil
Armor Class 17 (Runic Bones)
Hit Points 144 (12d10 + 72)
Speed 30 ft., Fly 30 ft.
STR
11 (+0)
DEX
18 (+4)
CON
22 (+6)
INT
30 (+10)
WIS
28 (+9)
CHA
18 (+4)
Saving Throws INT +18, WIS +17, CHA +12
Skills Arcana +18, Deception +12, History +18, Perception +17, Religion +18
Damage Resistances All
Damage Immunities Necrotic, Poison
Senses Darkvision 300ft, Truesight 120ft., Passive Perception 27
Languages Common, Deep Speech, Draconic, Telepathy 120 ft.
Challenge 28 (120,000 XP)
Proficiency Bonus +8
Traits

Dark Secrets: Midrazalis can cast any spell of the Wizard, Sorcerer and Warlock´s spell list of 9th level or lower with a spell attack bonus of + 18 to hit, and a spell save DC of 26.

Midrazalis spells are not impeded by silence, or lack of verbal, somatic or material components.

At Will: 5th level or lower.

10 per Day: 6th to 8th level

3 per Day: 9th level

Legendary Resistance (1-Day): Midrazalis can choose to succeed in a failed saving throw.

Undead Abomination: Midrazalis is a creature of undeath, it does not need to eat, sleep, drink or sleep and it cannot be put to sleep. 

Holy Weakness: Whenever Midrazalis takes radiant damage it takes an additiona 10 radiant damage, furthermore its Unatural Regeneration is reduced by half on the subsequent turn after taking radiant damage.

Unatural Regeneration: Midrazalis regains 40 hit points at the start of its turn.

Necrotic Absorbtion: Whenever Midrazalis takes necrotic damage it regains that much damage as hit points instead.

Philactery: Midrazalis is a lich, or something similar to one, whenever it dies it manifests again within 10ft of its philactery after 1d6+1 days.

Actions

Mulitcasting: Midrazalis can make one attack and cast up to three of its available spells on its action, or make two attacks on its action.

It can only cast one spell of 5th level or higher on each of its turns.

Dragon Tail Staff: Melee Weapon Attack +11 to hit, 15ft reach, one target, for 2d8 bludgeoning + 2d8 necrotic damage.

Dark Smoke Censer: Melee Weapon Attack +11 to hit, 5ft reach, one target, for 1d6 bludgeoning damage + 1d6 fire damage. 

All creatures within 15ft of the target must succeed in a DC 16 Constitution saving throw, being blinded and taking 2d8 poison damage on a failure.

The area remains heavly obscured until the start of Midrazalis next turn.

Reactions

Midrazalis has 2 reactions it can take each round, however it can take only a single one for each creature´s turn.

Arcane Words: Midrazalis casts one of its available Reaction spells.

Arcane Transposition: Midrazalis teleports to an unocupied space within 15ft of its current location.

Legendary Actions

Midrazalis has 3 legendary actions it can take at the end of a creature´s turn, it regain spent legendary actions at the start of its turn.

Arcane Transposition: Midrazalis Teleports to an unocupied space within 15ft of its original location.

Strike: Midrazalis makes a weapon attack agaisnt a creature within its reach.

Arcane Knowledge (2 Actions): Midrazalis casts one of its available spells that have the casting time of either an action or bonus action.

Description

Midrazalis is a creature of wickedness and evil, the result of the joined ritual of five liches, and many more centuries of experimentation and learning, it is one of the greatest magic casters of the world, with capacity beyond mortal possibility.

Previous Versions

Name Date Modified Views Adds Version Actions
9/9/2025 10:20:15 PM
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9/9/2025 10:21:18 PM
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9/11/2025 1:23:32 AM
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12/28/2025 3:53:36 PM
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