Medium Construct, Neutral
AC 13 Natural armor    Initiative +4 (14)
HP 65 (10d8)
Speed
Mod Save
STR 14 +2 +2
DEX 14 +2 +2
CON 14 +2 +2
Mod Save
INT 10 +0 +0
WIS 12 +1 +1
CHA 7 −2 −2
Skills Perception +3, Stealth +4
Senses Darkvision; Passive Perception 13
Languages None
CR 1 (XP 200; PB +2)
Traits

All languages it knew in life, but can’t speak if it lacks the proper anatomy

Actions

Multiattack. The abomination makes two
melee attacks.
Claws and Blades. Melee Weapon Attack:
+4 to hit, reach 5 ft., one target. Hit: 5 (1d6+3) slashing damage.
Spare Limb. Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 6
(1d8+3) bludgeoning damage.

Bonus Actions

Born in the Shadows. The abomination may use a bonus action to Hide.

Many Limbs: may use a bonus action to make two additional attacks.

Description

Many Limbs. The abomination has extra limbs - humanoid and/or animal. It has advantage on all checks made to grapple, and may use a bonus action to make two additional attacks.

Monster Tags: construct

SirCharlesMarkley

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