Medium Humanoid, Any Evil Alignment
AC 13 Armor    Initiative +0 (10)
HP 4 (1d8)
Speed 30 ft.
Mod Save
STR 15 +2 +2
DEX 13 +1 +1
CON 12 +1 +1
Mod Save
INT 10 +0 +0
WIS 10 +0 +0
CHA 12 +1 +1
Gear Club, Longsword,
Senses Passive Perception 10
Languages Common
CR 0 (XP 10; PB +2)
Traits

Training. The commoner has proficiency in one skill of the DM’s choice and has Advantage whenever it makes an ability check using that skill.

Arctic Adept. The commoner has spent their life in the cold and so is immune to any type of cold damage

Actions

Club. Melee Attack Roll: +2, reach 5 ft. Hit: 2 (1d4) Bludgeoning damage.

Longsword. Melee Attack Roll: +2, reach 5 ft. Hit: 2 (1d8) Slashing damage.

Habitat: Any

BlueTurtleDragon

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