| Mod | Save | ||
|---|---|---|---|
| STR | 16 | +3 | +3 |
| DEX | 20 | +5 | +5 |
| CON | 16 | +3 | +3 |
| Mod | Save | ||
|---|---|---|---|
| INT | 12 | +1 | +1 |
| WIS | 14 | +2 | +2 |
| CHA | 18 | +4 | +4 |
Logia Body (Fire) Ace can transform into living fire. Nonmagical weapon attacks pass harmlessly through him unless they are magically enhanced or deal cold or water-based damage. Haki-Infused Strikes Ace’s attacks count as magical for the purpose of overcoming resistances. Flame Step Ace can move through enemy spaces and difficult terrain without penalty. Creatures he passes through take 5 (1d10) fire damage.
Multiattack Ace makes three Fire Fist attacks. Fire Fist Melee or Ranged Spell Attack: +10 to hit, reach 5 ft. or range 60 ft., one target Hit: 18 (3d8 + 5) fire damage If the target is flammable, it ignites. Flame Spear (Recharge 5–6) Ace hurls a compressed lance of fire in a 60-foot line. Creatures in the line must make a DC 18 Dexterity save, taking 45 (10d8) fire damage on a failure, or half on a success. Firefly: Light of Liberation (1/day) Ace releases dozens of small fire orbs that track enemies. Up to five creatures within 60 ft must make a DC 18 Dex save, taking 36 (8d8) fire damage on a fail, half on a success.
Flame Counter When hit by a melee attack, Ace can explode into fire. The attacker takes 14 (4d6) fire damage, and Ace can move up to 15 ft without provoking opportunity attacks.
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