Medium or Small Humanoid (Any Race), Any Alignment
AC 13 leather armor    Initiative +4 (14)
HP 9 (2d8)
Speed 30 ft.
Mod Save
STR 10 +0 +0
DEX 14 +2 +2
CON 10 +0 +0
Mod Save
INT 10 +0 +0
WIS 10 +0 +0
CHA 10 +0 +0
Skills Sleight of Hand +4, Stealth +4
Gear Daggers, leather armor
Senses Passive Perception 12
Languages Common, Thieves' Cant
CR 1/4 (XP 50; PB +2)
Traits

Sneak Attack (1/Turn). The thief deals an extra 3 (1d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the thief that isn't incapacitated and the thief doesn't have disadvantage on the attack roll. 

Actions

Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft, range 20/60 ft., 1 target. Hit: 4 (1d4 + 2) piercing damage.

Bonus Actions

Cunning Action. The thief takes the Dash, Disengage, or Hide action. 

Description

From street muggers to highwaymen, thieves steal for their selfish needs or out of desperation. 

Previous Versions

Name Date Modified Views Adds Version Actions
1/2/2026 2:05:05 AM
0
0
5e
Coming Soon

Monster Tags: ambusher

Habitat: Any

qwertyman2

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