Anti-magic Aura. Carric The Fox (Dead-Zone Assassin) radiates a 60 ft sphere of Anti-Magic.
Preservance. When Carric The Fox (Dead-Zone Assassin) falls below 100 hit points, the anti-magic field drop to 30 ft sphere granting Regeneration: at the start and end of its turn it regains 30 hit points.
Integrated Weapon System. Carric The Fox (Dead-Zone Assassin) can use a bonus action to turn its arms into weapons its left arm can turn into a hand or dagger and its right arm can transform into a hand or a Heavy Crossbow.
Sneak-Attack. Carric The Fox (Dead-Zone Assassin) knows how to strike subtly and exploit a foe's distraction. Once per turn, he can deal an extra 8d6 damage to one creature he hits with an attack if he has advantage on the attack roll. He doesn't need advantage on the attack roll so long as an ally is within 5 feet of it, and he doesn't have disadvantage on the attack roll.
Unfailing Magic Detection. Carric The Fox (Dead-Zone Assassin) can detect the presence of magic, a magic wielder or a magic item within a 3000 ft radius centred on Carric The Fox (Dead-Zone Assassin).
Multi-Attack. Carric The Fox (Dead-Zone Assassin) can make 4 attacks with its Anti-Magic strike, Crossbow arm, or Dagger Arm.
Anti-Magic Strike. Melee Weapon Attack: +16 to hit, reach 5 ft., 1 target. Hit: 14 (2d6 + 8) [Bludgeoning] damage. If the target is a spell-caster the target must make a DC 25 [Constitution] saving throw, on a failed save the target loses 1 spell slot (the spell slots level is determined by 1d4) and takes 18 (5d6 + 3) [Psychic] damage, on a succsesful save the target takes 18 (5d6 + 3) [Psychic] damage.
Crossbow Arm. Ranged Weapon Attack: +19 to hit, range 100/400 ft., 3 targets. Hit: 28 (4d10 + 8) [Piercing] damage.
Dagger Arm. Melee Weapon Attack: +16 to hit, reach 5 ft., 1 target. Hit: 14 (2d6 + 8) [Piercing] damage.
Destroy Magic. Melee Weapon Attack: +16 to hit, reach 5 ft. 1 target, must be a spell-caster, on a hit the target must make a DC 27 [Constitution] saving throw, on a failed save the target loses its spell-casting ability and is knocked unconscious for 1d4-1 days minimum of 1 as Carric The Fox (Dead-Zone Assassin), rips out a ball of multicoloured light out of the targets chest and destroys it, and only a wish spell can undo this effect, on a successful save the target takes 70 (20d6 + 10) [Psychic] damage and is knocked unconscious for 1d10+5 rounds.
Carric The Fox (Dead-Zone Assassin) can take one of the following reactions, but can only use one per round of combat:
Anti-Magic Defence. Carric The Fox (Dead-Zone Assassin) gains +6 to his Armor Class until the start of its next turn.
Attack. Carric The Fox (Dead-Zone Assassin) can make a ranged or melee attack against any target within range.
Anti-Magic Barrage. All creatures within the Anti-Magic Sphere takes 20 (4D10) [Psychic] damage and any Spell-Casters must make a DC 25 [Constitution] saving throw, on a failed save the target loses 1 spell slot (the spell slots level is determined by 1d4) and takes 10 (2d10) [Psychic] damage, on a succsesful save the target takes an additional 10 (2d10) [Psychic] damage.
Description
Carric The Fox (Dead-Zone Assassin) looks like he is a tall elf at first glance but with a DC 20 perception check you can tell his true nature that he is in fact a War-forged.
Previous Versions
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12/23/2019 8:58:42 AM
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