Large Beast, Neutral Evil
Armor Class 10 Natural armor
Hit Points 55 (10d8 + 15)
Speed 50 ft., Walk 25 ft., Climb 25 ft.
STR
11 (+0)
DEX
18 (+4)
CON
10 (+0)
INT
15 (+2)
WIS
5 (-3)
CHA
10 (+0)
Saving Throws DEX +7, INT +5
Skills Acrobatics +3, Intimidation +3, Perception +3, Stealth +7
Condition Immunities Prone
Senses Blindsight 25 ft. , Darkvision 50 ft. , Passive Perception 15
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Dark Coat. At night or in the dark, ranged attacks against the crepuscular have disadvantage and it cannot be passively detected when standing still. 

Silent. The crepuscular makes no noise when it moves at a slow pace.

Ferocity. When the crepuscular makes an attack, all creatures within a 30 ft. radius must succeed in a DC 10 Charisma saving throw or else become Frightened for one turn. 

Predator. Surprise attacks made by the crepuscular deal +10 (2d8+4) damage.

Actions

Multiattack. The crepuscular can pounce and make two claw attacks or one bite attack. 

Pounce. Leaps up to 15 ft. 

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 14 (3d6+5) slashing damage. 

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 10 (2d6+5) piercing damage. If this attack deals at least 11 damage, target bleeds and loses 2 (1d4) HP per turn for 3 turns or until a DC 10 Constitution saving throw succeeds (the throw is made at the beginning of the target's turn).

Reactions

Fade (1/Day). The crepuscular can, instead of making a saving throw on an attack, ignore the damage that attack would have done and retreat from battle. Only works at night or in the dark. 

Previous Versions

Name Date Modified Views Adds Version Actions
12/23/2019 8:19:08 AM
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Coming Soon

Habitat: ForestMountain

Krakenos2001

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