Medium Humanoid
AC 15 Champion's armor    Initiative +1 (11)
HP 36 (6d8 + 6)
Speed 30 ft.
Mod Save
STR 16 +3 +3
DEX 12 +1 +1
CON 14 +2 +2
Mod Save
INT 10 +0 +0
WIS 11 +0 +0
CHA 13 +1 +1
Skills Athletics +5, Intimidation +4
Senses Passive Perception 10
Languages Common
CR 2 (XP 450; PB +2)
Traits

Cracked Glory

When reduced below half HP:

- AC drops to 14
- Champion loses Champion’s Mark
- Cannot use Glory Surge
- Gains disadvantage on Intimidation checks

 

Champion’s Mark (Passive)

While above half HP (18+):

- Has advantage on Intimidation checks
- Crowd noise imposes disadvantage on Insight checks made against the Champion
- Once per round, may add +2 damage to a successful hit (crowd encouragement)

Actions

Multiattack

The Champion-Born Slave makes two melee attacks.

Champion’s Weapon Melee Weapon Attack: +5 to hit, reach 5 ft., one target  
Hit: 7 (1d8 + 3) damage

Weapon appears well-maintained, engraved, and unmistakably not new.

 Public Example (Recharge 6)

The Champion makes an attack. On a hit, the target must succeed on a DC 12 WIS save or have disadvantage on their next attack as the crowd jeers.

Bonus Actions

Glory Surge (1/Day)

As a bonus action, the Champion gains:

- Advantage on attacks until end of turn
- Temporary HP equal to 5
The crowd roars.

Description

Morale — The Offer

When reduced to 10 HP or fewer, the Champion may:

- Lock eyes with a PC
- Speak clearly, calmly, and without theatrics

Starscreem

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