| Mod | Save | ||
|---|---|---|---|
| STR | 14 | +2 | +4 |
| DEX | 10 | +0 | +0 |
| CON | 13 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 11 | +0 | +0 |
| WIS | 6 | −2 | −2 |
| CHA | 1 | −5 | −5 |
Unstable: Upon reaching 0 HP the Automaton becomes unstable and explodes in a sphere of 15 ft, Hit: 13 (4d6 + 2) Fire damage.
Magic Resistance: The Automaton has advantage on saving throws against spells or other magic effects.
Immutable Form: The Automaton is immune to any spells or magical effect that change it's physical form.
Protocol: The Automaton is immune to persuasion check, mind control and suggestion
Multiattack: The Automaton M: Spider makes two attacks
Slam: Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 8 (2d6 + 2) bludgeoning damage. (*If a Automaton M: Spider is summoned by an Automation M: Grizzly, it will not have this action)
Destination Mode: Upon activation, The Automaton M: Spider gains an additional 40 ft of movement for 6 seconds and emits bright light 5 ft and dim light 10 ft. Furthermore, it emits a constant hiss giving it disadvantage of stealth checks. On the start of it's next turn, the Automaton M: Spider explodes in a sphere of 15 ft, Hit: 13 (4d6 + 2) Fire damage and it's HP is set to 0.
Grapple: The Automaton M: Spider can try to grapple one target, reach 10 ft
Explosive surrender: If the Automaton M: Grizzly is destroyed, all Automaton M: Spider Summoned by it explode instantly
Description
A Robotic Fist on spider legs that was once used to carry out small tasks in the geomarrow mines, now has become highly unstable over time. It will follow any order given to it without deviation
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