Small Construct, Unaligned
Armor Class 11 Natural armor
Hit Points 2 (1d4)
Speed 10 ft.
STR
4 (-3)
DEX
16 (+3)
CON
11 (+0)
INT
1 (-5)
WIS
3 (-4)
CHA
1 (-5)
Damage Immunities Poison, Psychic
Senses Blindsight 60 ft. (Blind beyond this radius), Passive Perception 6
Languages --
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Antimagic Susceptibility. The rope is incapacitated while in the area of an anti magic field. If targeted by dispel magic, the rope must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.

False Appearance. While the rope remains motionless, it is indistinguishable from a normal rope.

Actions

Constrict. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 Bludgeoning damage, and the target is grappled. Until this grapple ends, the creature is restrained, and the rope can't constrict another target.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Description

The careless adventurer opened the weaved basket sitting in the middle of the small empty room to discover a single hempen rope, sitting neatly coiled inside. The adventurer reaches in to take the rope as he boldly proclaimed, "you never know when you may need an extra rope". Blinded by his arrogance, the adventurer did not notice the rope reaching back towards him.

Legion_of_B

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