Medium Celestial, Neutral
Armor Class 17 (Natural Armor)
Hit Points 172 (16d8 + 100)
Speed 30 ft., Fly 40 ft.
STR
16 (+3)
DEX
18 (+4)
CON
15 (+2)
INT
10 (+0)
WIS
22 (+6)
CHA
22 (+6)
Saving Throws DEX +9, WIS +11, CHA +11
Skills Intimidation +11
Damage Resistances Necrotic, Psychic, Radiant
Damage Immunities Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Exhaustion, Frightened, Poisoned, Unconscious
Senses Darkvision 120 ft., Passive Perception 21
Languages All (but does not speak)
Challenge 16 (15,000 XP)
Proficiency Bonus +5
Traits

 Magic Resistance. The balancer has advantage on saving throws against spells and other magical effects. 

Legendary Resistance (1/day). If the balancer fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. The balancer makes two attacks with it's Divine Weapon

Divine Weapon. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 20 (3d10 + 3) radiant damage. Creatures hit with this attack must succeed on a DC 19 Constitution saving throw or have all spell effects affecting them ended.

Divine Spear Formation. The balancer causes magical spears to rise from the ground in a 40 foot line in front of it. Creatures must make a DC 17 Dexterity saving throw, taking 23 (5d8) radiant damage on a failed saving throw, and half as much on a successful saving throw. 

Harmony of the Scale (Recharge 5-6). The balancer lets out a celestial harmony that compels up to six creatures within 60 feet of the balancer to attack the closest creature to them. The creatures must succeed a DC 19 Charisma saving throw or be Charmed for 1 minute, and forced to fight the closest creature to them. An affected creature cannot attack the balancer.

Bonus Actions

Celestial Step (Recharge 4-6). The balancer teleports up to 30 feet to a point it can see with everything I is wearing or carrying.

Reactions

Divine Spear Defense. In response to taking damage the balancer causes magical spears to erupt in a 5 foot radius around it. Creatures in that area must make a DC 17 Dexterity saving throw, taking 23 (5d8) radiant damage on a failed saving throw, and half as much damage on a successful saving throw.

Description

A divine being that oversees the cosmic balance, that resembles a woman masked with white flowers and wrapped in white silk. With it, it carries a weapon a golden light shaped like a spear. White angel wings are visible on it's back, though they do not move while the being flies through the air.

KainTheBlackWinter

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