Small Fiend, Lawful Neutral
AC 15 Natural Armor    Initiative +2 (12)
HP 36 (6d8 + 9)
Speed 40 ft.
Mod Save
STR 16 +3 +5
DEX 13 +1 +1
CON 16 +3 +5
Mod Save
INT 3 −4 −4
WIS 16 +3 +5
CHA 6 −2 −2
Skills Intimidation +2, Perception +5, Stealth +4
Resistances Cold
Immunities Fire, Poison; Poisoned
Senses Darkvision 60 ft.; Passive Perception 17
Languages None
CR 1/2 (XP 100; PB +2)
Traits

Multiple Heads. The cerberus puppy has three heads. While it has more than one head, the cerberus puppy has advantage on saving throws against being blinded, charmed, deafened, stunned, and knocked unconscious.
Whenever the cerberus puppy takes 12 or more damage in a single turn, one of its heads dies. If all its heads die, the cerberus puppy dies.

Keen Hearing and Smell. The cerberus puppy has Advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The cerberus puppy has Advantage on attack rolls against a creature if at least one of the cerberus puppy's allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.

Soul Scent. The cerberus puppy can pinpoint, by scent, the location of any soul within 30 feet of it.

Actions

Multiattack. The cerberus puppy makes as many bite attacks as it has heads.

Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d6 + 3) Piercing damage. If the target is a Small or smaller creature, it has the Prone condition.

Embers. Ranged Spell Attack: The cerberus puppy hurls as many fiery motes as it has heads. +5, reach 90 ft. Hit: 7 (1d6) Fire damage.

Description

Art is from averycoleman on tumblr!

Habitat: Planar (Nine Hells)

Minus_the_olas

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