Legendary Resistance (3/Day, or 4/Day in Lair). If the dragon fails a saving throw, it can choose to succeed instead.
Multiattack. The dragon makes three Rend attacks. It can replace one attack with a use of (A) Sleep Breath or (B) Spellcasting to cast Chromatic Orb (level 3 version).
Rend. Melee Attack Roll: +14, reach 15 ft. Hit: 19 (2d10 + 8) Slashing damage plus 7 (2d6) Radiant damage.
Fire Breath (Recharge 6). Dexterity Saving Throw: DC 20, each creature in a 90-foot-long, 5-foot-wide Line. Failure: 54 (12d8) Fire damage. Success: Half damage.
Radiant Breath (Recharge 5). Dexterity Saving Throw: DC 20, each creature in a 100-foot-long, 5-foot-wide Line. Failure: 54 (12d8) Radiant Damage. Success: Half Damage.
Necrotic Breath (Recharge 4). Consitution Saving Throw: DC 20, each creature in a 75-foot-long, 35-foot-wide Cone. Failure: 42 (12d6) Necrotic Damage. Success: Half Damage.
Sleep Breath. Constitution Saving Throw: DC 21, each creature in a 90-foot Cone. First Failure: The target has the Incapacitated condition until the end of its next turn, at which point it repeats the save. Second Failure: The target has the Unconscious condition for 10 minutes. This effect ends for the target if it takes damage or a creature within 5 feet of it takes an action to wake it.
Spellcasting. The dragon casts one of the following spells, requiring no Material components and using Intelligence as the spellcasting ability (spell save DC 20):
At Will: Detect Magic, Minor Illusion, Chromatic Orb (level 3 version), Crown of Stars (level 8 version), Shapechange (Beast or Humanoid form only, no Temporary Hit Points gained from the spell, and no Concentration or Temporary Hit Points required to maintain the spell), Speak with Animals
1/Day Each: Control Weather, Detect Thoughts
Legendary Action Uses: 3 (4 in Lair). Immediately after another creature’s turn, the dragon can expend a use to take one of the following actions. The dragon regains all expended uses at the start of each of its turns.
Artists Vision. The dragon uses Spellcasting to cast Chaos Bolt (level 3 version).
Pounce. The dragon moves up to half its Speed, and it makes one Rend attack.
Secluded Paranoia. Wisdom Saving Throw: DC 20, one creature the dragon can see within 120 feet. Failure: 36 (8d8) Psychic damage, and the target’s Speed is halved until the end of its next turn. Failure or Success: The dragon can’t take this action again until the start of its next turn.
Description
After overthrowing its godly tyrant and absorbing its power, they became the protector for all its followers. The BQ dragon is mysteriously reclusive, warmly inviting, and aggressively possessive. Despite their aversion to most other creatures, they are curious and an excitable dragon who is always looking to sate its boredom.
While the BQ dragon is a rambunctious shapeshifter, their full dragon form is covered in onyx like scales. They have an ash-blonde mane with streaks of black that cover most of its head. Their antler like horns sit right above their ears, and their regular adorn themselves with bands, earrings, and other pieces of gold, even down to their barbels.
Reserved Host: While BQ is willing to allow people into their village or temple, they rarely meet personally with their guests. Though on rare occasions BQ will be interested with a creature and invite it into its gallery. The only ones to return are those who had good things to say about the dragons art pieces.
BQ dragon is fond of artists, no matter the type, and will go out of their way to shapeshift to the creatures size to learn their techniques and share knowledge.
Prized Art: From paintings, to metallurgy, to people, the BQ dragon hordes anything of artistic presence, even if they happen to be a legendary weapon from a kingdom. While they can barter, they typically ask for something even more precious in return to compensate for their loss. And should someone steal from them, or someone escape, they are chased down with the full wrath that BQ can bring
Lair and Lair Actions
BQ Dragon Temple
BQ's lair is a large temple in the side of a great mountain, hosted by their most devout followers.
Lair Actions
On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects; the dragon can't use the same effect two rounds in a row.:
- Magical mist surrounds a 15 ft radius of a spot the dragon can see within 120 ft of it. All creatures withing the mist must succeed on a DC 15 Wisdom saving throw or be frightened until the end of its next turn.
- Radiant Light descends on one creature the dragon can see within 120 feet of it. The creature must succeed on a DC 15 Constitution saving throw or take 4 (1d8) radiant damage and be blinded until the end of its next turn.
Regional Effects
The region containing BQ's temple is warped by the dragons magic
- All followers of BQ act as their eyes and ears. So all creatures that meet with the followers of BQ are then known to the dragon themself.
- Within 1 mile of its lair, the dragon leaves no tracks or physical evidence of its passage, making it impossible to be tracked except by magical means.
- Intelligent creatures within 2 miles of the dragons lair are prone to moments of passions. Whether artistic or lustful is based on the character themself.
Should the dragon die, all effects fade within 7 days.