Small Celestial, Lawful Good
Armor Class 5 (natural armor)
Hit Points 20 (13d8 + 39)
Speed 30 ft., Fly 90 ft.
STR
7 (-2)
DEX
10 (+0)
CON
7 (-2)
INT
10 (+0)
WIS
10 (+0)
CHA
8 (-1)
Saving Throws CON +0, WIS +2, CHA +1
Damage Resistances Radiant
Damage Immunities Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Truesight 120 ft., Passive Perception 15
Languages All, Telepathy 120 ft.
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Shielded Mind. The baby couatl is immune to scrying and to any effect that would sense its emotions, read its thoughts, or detect its location.

Loyalty. The baby couatl is loyal to it's parent and will help them if they are in danger. 

Actions

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 8 (1d4 + 2) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 24 hours. Until this poison ends, the target is unconscious. Another creature can use an action to shake the target awake.

Constrict. Melee Weapon Attack: +6 to hit, reach 10 ft., one Medium or smaller creature. Hit: 10 (2d4 + 3) bludgeoning damage, and the target is grappled (escape DC 15). Until this grapple ends, the target is restrained, and the couatl can't constrict another target.

Description

Baby couatls can be hatched from couatl eggs these are incredibly rare as coats only breed so there offspring can accomplish a goal that it's parents failed to accomplish, but the eggs can be found in the upper planes, the eggs of a couatl resemble crystals. They are translucent white wits tints of reds and pinks. They can also be gifted by God's and other celestials. The eggs will hatch automatically, no incubation is needed. They take 4 days to hatch. Baby couatls will need to eat energy 5 times a day, this can be magical energy, electrical energy or light energy.

Habitat: DesertForestGrasslandUrban

HydraDragon

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