Armor Class
15
Natural Armour
Hit Points
17
(8d10)
Speed
STR
13
(+1)
DEX
14
(+2)
CON
12
(+1)
INT
7
(-2)
WIS
4
(-3)
CHA
4
(-3)
Gear
Reinforced Boko club, Reinforced Boko bow, Bokoblin horn, 1 day of rations
Senses
Passive Perception 12
Languages
--
Challenge
3 (700 XP)
Proficiency Bonus
+2
Traits
Bokoblin Horn If a bokoblin sights danger, it may take a onus action at the start of its turn, blowing a horn and alerting all allies within a 25 feet radius
Actions
Reinforced Boko Club The bokoblin makes a ranges attack with a spiked club
Boko Club Melee Attack. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 1d8 + 2 bludgeoning damage.
Boko Bow The bokoblin makes a ranges attack with a crude bow
Boko Bow Ranged Attack. Melee Weapon Attack: +4 to hit, reach 60 ft., 1 target. Hit: 1d10 + 1 piercing damage.
Description
Red Bokoblins are a common infestation of the plains of Hyrule, making roads dangerous for travelers yet one skilled in combat can easily cut one down with minimal effort.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
1/18/2026 11:30:52 AM
|
1
|
0
|
--
|
Coming Soon
|
|
|
1/18/2026 11:31:02 AM
|
1
|
1
|
--
|
Coming Soon
|
Comments