Medium Humanoid (Goblinoid), Typically Chaotic Evil
Armor Class 15 Natural Armour
Hit Points 17 (8d10)
Speed
STR
13 (+1)
DEX
14 (+2)
CON
12 (+1)
INT
7 (-2)
WIS
4 (-3)
CHA
4 (-3)
Gear Reinforced Boko club, Reinforced Boko bow, Bokoblin horn, 1 day of rations
Senses Passive Perception 12
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Bokoblin Horn  If a bokoblin sights danger, it may take a onus action at the start of its turn, blowing a horn and alerting all allies within a 25 feet radius

 

Actions

Reinforced Boko Club  The bokoblin makes a ranges attack with a spiked club

Boko Club Melee Attack. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 1d8 + 2 bludgeoning damage.

 

Boko Bow  The bokoblin makes a ranges attack with a crude bow

Boko Bow Ranged Attack. Melee Weapon Attack: +4 to hit, reach 60 ft., 1 target. Hit: 1d10 + 1 piercing damage.

 

Description

Red Bokoblins are a common infestation of the plains of Hyrule, making roads dangerous for travelers yet one skilled in combat can easily cut one down with minimal effort. 

Previous Versions

Name Date Modified Views Adds Version Actions
1/18/2026 11:30:52 AM
1
0
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Coming Soon
1/18/2026 11:31:02 AM
1
1
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Coming Soon
expertDM64

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