| Mod | Save | ||
|---|---|---|---|
| STR | 20 | +5 | +11 |
| DEX | 18 | +4 | +10 |
| CON | 19 | +4 | +10 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 15 | +2 | +2 |
| CHA | 10 | +0 | +0 |
Refined Natural Armor: Your shell gives you a base AC of 23.
Shell Defense: As an action, withdraw into your shell: +4 AC, advantage on Strength & Constitution saves. While in shell: prone, speed 0, disadvantage on Dex saves, can't take reactions, only bonus action to emerge.
Multi-attack: Alteriz can make two attacks with his "Valahiem's poem" or two "Shell bounce" attacks.
Valahiem's Poem. Melee Weapon Attack: +10 to hit, reach 10 ft., 1 target. Hit: 44 (4d8 + 12) Bludgeoning damage. Additionally a creature who is struck with the attack is knocked prone.
Shell Bounce. Ranged Weapon Attack: +12 to hit, range 20/80 ft., 1/3target. Hit: 36 (3d8 + 12)Bludgeoning damage. If one target is hit then any other creature within 20ft of the initial target must make a DEX saving throw DC18 or take the same damage as the first target or half as much on a success.
Hammer of Justice. Ranged weapon Attack: +12 to hit, range 20/120 ft., 1 target. Hit: 50 (3d12 +14) radiant damage.
Quick launch. He can use Shell bounce as a bonus action.
Quick Shell. He can use Shell Defense as a reaction.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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