AC
14
Initiative
+2 (12)
HP
44
(8d8 + 8)
Speed
30 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 12 | +1 | +1 |
| DEX | 14 | +2 | +4 |
| CON | 13 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 11 | +0 | +0 |
| WIS | 11 | +0 | +0 |
| CHA | 16 | +3 | +3 |
Gear
Studded Leather, Drum Mallet
Senses
Darkvision 60 ft.; Passive Perception 10
Languages
Common, Goblin
CR
2 (XP 450; PB +2)
Traits
Abduct. The bugbear needn’t spend extra movement to move a creature it is grappling.
Actions
Grab. Melee Attack Roll: +5, reach 10 ft. Hit: 9 (2d6 + 2) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 12).
Drum Mallet Pound. Melee Attack Roll: +4 (with Advantage if the target is Grappled by the bugbear), reach 10 ft. Hit: 12 (3d6 + 2) Bludgeoning damage.
Bonus Actions
Warchanting (Bonus Action) (3/Day). Bugbear Warchanter can use a bonus action to choose up to four creatures other than itself within 60 feet of it who can hear or see it. Those creatures gain one Bardic Inspiration die, a d8. (3/Day)
Bardic Inspiration: 1d8 (3/Day)
Comments