Medium Humanoid (Human, Shapechanger), Neutral
Armor Class 12
Hit Points 31 (6d8 + 4)
Speed 30 ft., Fly 60 ft. Giant Raven or hybrid forms only
STR
10 (+0)
DEX
16 (+3)
CON
11 (+0)
INT
13 (+1)
WIS
14 (+2)
CHA
9 (-1)
Saving Throws DEX +5
Skills Perception +2, Stealth +4
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Senses Darkvision 60 ft., Passive Perception 14
Languages Auran Common (can't speak in raven form)
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Shapechanger. The wereraven can use its action to polymorph into a raven-humanoid hybrid or into a giant raven, or back into its true form, which is humanoid. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Keen Sight. The wereraven has advantage on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack (Humanoid or Hybrid Form Only). The wereraven makes two attacks, only one of which can be a beak.

Beak (Raven or Hybrid Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage. If the target is a humanoid, it must succeed on a DC 11 Constitution saving throw or be cursed with wererat lycanthropy.

Scimitar (Humanoid or Hybrid Form Only). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6(1d6 + 3) slashing damage.

Dagger (Humanoid or Hybrid Form Only). Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Monster Tags: Shapechanger

Habitat: CoastalForestGrasslandHillUrban

WarlockMagicMaster

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