Armor Class
18
(natural armor)
Hit Points
127
(15d10 + 45)
Speed
40 ft., Fly 80 ft., Swim 40 ft., Burrow 40 ft.
STR
18
(+4)
DEX
16
(+3)
CON
19
(+4)
INT
8
(-1)
WIS
12
(+1)
CHA
7
(-2)
Saving Throws
STR +7, DEX +6, CON +7
Skills
Perception +6, Stealth +5
Damage Resistances
Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Senses
Blindsight 30 ft., Darkvision 120 ft., Passive Perception 16
Languages
Draconic
Challenge
8 (3,900 XP)
Proficiency Bonus
+3
Traits
Amphibious. The dragon can breathe air and water.
Actions
Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage plus 4 (1d8) acid damage.
Constrict. Melee Weapon Attack: +6 to hit, reach 10 ft., one Medium or smaller creature. Hit: 13 (3d6 + 3) slashing damage, and the target is grappled (escape DC 15). Until this grapple ends, the target is restrained, and the blade wyrm can't constrict another target.
Acid Breath (Recharge 5–6). The dragon exhales acid in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 15 Dexterity saving throw, taking 54 (12d8) acid damage on a failed save, or half as much damage on a successful one.
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