Spellcasting. The animated Christmas lights with a brain is a 1-level spellcaster. It's spellcasting ability is INT (spell save DC16, +3 to hit with spell attacks). Barthy has the following wizard spells prepared:
Cantrips: Acid splash, Mage Hand
1st level (4 slots): Sleep, find familiar
The lights do one attack per turn.
Trap melee attack: Melee weapon attack: +4 to hit, reach 30ft, 1 target. Hit: 14 (2d8) force damage and you make a DC15 strength check or be restrained.
Flash ranged attack. Ranged weapon attack: +2 to hit, range 10ft, 10 targets. Hit: 10 (2d4+2) fire damage.
Throttle: +2 to hit, 1 restrained creature and the target is suffocating, then makes a strength check to get out and must take its whole turn doing only this.
Slide: the lights can extend another 50ft
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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