Medium Humanoid (Evil Man, Human), Lawful Evil
AC 14 Studded Leather    Initiative +2 (12)
HP 45 (6d8 + 18)
Speed
Mod Save
STR 14 +2 +2
DEX 14 +2 +4
CON 16 +3 +5
Mod Save
INT 10 +0 +0
WIS 12 +1 +1
CHA 11 +0 +0
Vulnerabilities Poison
Gear Orders signed “—Sicklebear” A crude map marking Luminara UTC insignia token (recognizable later)
Senses Passive Perception 13
Languages Common
CR 2 (XP 450; PB +2)
Traits

UTC Discipline
Brannoc has advantage on saving throws against being frightened.

Commander’s Focus (1/Short Rest)
As a bonus action, Brannoc gains advantage on his next attack roll and deals +1d6 damage if it hits.

Actions

Multiattack
Brannoc makes two melee attacks.

Ashhook Blade (Shortsword)
Melee Weapon Attack: +4 to hit, reach 5 ft
Hit: 1d6 + 2 piercing damage
If the target is below half HP, deal +1d4 extra damage.

Hooked Trip (Recharge 5–6)
Brannoc attempts to hook a leg or weapon.
Target must succeed on Dex save DC 12 or be knocked prone.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

 

  • Brannoc is the one who planned the raid timing and coordinated scouts.

  • He is not a fanatic—he’s a believer in Sicklebear’s strength, not his ideology.

  • His presence signals: “You are now on Sicklebear’s radar.”

  • He carries written orders signed by Sicklebear, confirming the boss’s name early.

 

 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: humanoid

Habitat: Any

jakeeindor10

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