Medium Humanoid (Elf), Neutral Evil
Armor Class 15 studded leather
Hit Points 40 (8d8)
Speed 20 ft., Fly 50 ft.
STR
10 (+0)
DEX
16 (+3)
CON
10 (+0)
INT
11 (+0)
WIS
12 (+1)
CHA
11 (+0)
Saving Throws STR +2, CON +2
Skills Perception +5
Senses Passive Perception 15
Languages Aquan, Elvish
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Dive Attack. If the sea elf is flying and dives at least 30 feet straight toward a target and then hits it with a melee weapon attack, the attack deals an extra 3 (1d6) damage to the target.

Actions

Multiattack. The corrupted flying sea elf makes two attacks with its lance or heavy crossbow.

Talon. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) slashing damage.

Whip. Melee Weapon Attack: +5 to hit, reach 10 ft, one target. Hit: 8 (2d4 + 3) slashing damage.

Heavy Crossbow. Ranged Weapon Attack: +5 to hit, range 100/400 ft., one target. Hit: 10 (1d10 + 1d4 + 3) piercing damage.

Habitat: CoastalUnderwater

CNelson

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