Tiny Monstrosity, Neutral
AC 12 Natural    Initiative +2 (12)
HP 13 (3d6 + 3)
Speed 20 ft., Fly 30 ft. Clumsy
Mod Save
STR 8 −1 −1
DEX 14 +2 +8
CON 12 +1 +1
Mod Save
INT 2 −4 −4
WIS 10 +0 +0
CHA 8 −1 −1
Skills Perception +2
Senses Blindsight 30FT; Passive Perception 12
Languages Common Understands Common
CR 1/8 (XP 25; PB +2)
Traits

 

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Blind but boisterous

The Areopogon cant see and relies on echolocation (and clumsy luck) to move about. While flying, it automatically bumps into any creature or object within 5ft. Dealing 1 bludgeoning damage to itself and the creature.

Gentle Disposition

The Aereopogon is not aggressive and will not attack unless cornered or struck first. If harmed, it lets out a pitiful chirping hiss and tries to fly in random directions.

Sunbather's Instinct

If in sunlight or near a warm light source, the Aereopogon lands and becomes calm, ceasing all erratic movement. Aereopogon can be easily picked up or redirected.

Actions

Actions

Bump (Clumsy collision)

Melee +4 to hit, Reach 5 ft, 1D4+1 bludgeoning and bounces backwards 5ft.

Fire Breath 

if Squeezed to tightly the Aereopogon lets out a squeal and a small spark dealing 1D4 fire damage.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

The Areopogon is a creature made up from splicing a bearded dragon and a bat together

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Desert

Jonezbiz

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