Medium Construct, Neutral
AC 13 Natural armor    Initiative +4 (14)
HP 65 (10d8)
Speed
Mod Save
STR 14 +2 +2
DEX 14 +2 +2
CON 14 +2 +2
Mod Save
INT 10 +0 +0
WIS 12 +1 +1
CHA 7 −2 −2
Skills Perception +3, Stealth +4
Senses Darkvision Ignores any penalties to sight (Scent), Enhanced Hearing; Passive Perception 13
Languages None
CR 1 (XP 200; PB +2)
Traits

All languages it knew in life, but can’t speak if it lacks the proper anatomy

Actions

Multiattack. The abomination makes two
melee attacks.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6+2) bludgeoning, piercing, or slashing damage

Bonus Actions

Bestial Hybrid. The abomination has prominent parts of a beast grafted to its humanoid body. It ignores any penalties to sight (lightly or heavily obscured), as long as it can still hear or smell the target, and has Natural Weapon.

Born in the Shadows. The abomination may use a bonus action to Hide.

 

Monster Tags: construct

SirCharlesMarkley

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