AC
18
Initiative
+0 (10)
HP
24
(6d8)
Speed
5 ft., (Outside of combats)
| Mod | Save | ||
|---|---|---|---|
| STR | 18 | +4 | +4 |
| DEX | 5 | −3 | −3 |
| CON | 10 | +0 | +0 |
| Mod | Save | ||
|---|---|---|---|
| INT | 1 | −5 | −5 |
| WIS | 3 | −4 | −4 |
| CHA | 1 | −5 | −5 |
Immunities
Poison, Psychic; Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses
Tremorsense 60 ft.; Passive Perception 6
Languages
None
CR
1 (XP 200; PB +2)
Traits
Inevitable Move. When rolling the initiative, the pawn chooses a direction; It can only move forward in the chosen direction and cannot move backward or sideways.
Initiative color. If the pawn is a light color, it has an initiative of 20; if it is a dark color, its initiative is 0.
Actions
Capture. Melee Attack Roll: +4, reach 5 ft (diagonale). Hit: 10 (1d12 + 4) Bludgeoning damage. The target is pushed 5 ft and the pawn occupies the square where it was standing. This action is only possible if the target is in a square diagonally 5ft in front of the pawn.
Dash. The pawn move 5ft ahead. If this action is made height times, the pawn become a queen (view stat block).
Comments