Large Beast, Neutral Good
AC 18 Natural Armor    Initiative +3 (13)
HP 161 (17d10 + 68)
Speed 50 ft.
Mod Save
STR 19 +4 +8
DEX 17 +3 +7
CON 19 +4 +8
Mod Save
INT 11 +0 +0
WIS 17 +3 +7
CHA 13 +1 +1
Skills Athletics +8, Nature +4, Perception +7, Stealth +7, Survival +7
Senses Darkvision 60ft; Passive Perception 17
Languages None
CR 10 (XP 5,900; PB +4)
Traits

Keen Smell. The Bufflewump has advantage on Wisdom (Perception) checks that rely on smell.

Limited Telepathy. The Bufflewump can magically communicate simple ideas, emotions, and images telepathically with any creature within 30ft of it.

 

Actions

Multiattack. The Bufflewump makes three attacks, one with its ram and two with its fists or hooves

Charge. If the Bufflewump moves at least 10ft straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 13 (3d8 + 4) damage. If the target is a creature it must succeed on a DC18 Strength saving throw or be knocked prone. If the target is knocked prone, the Bufflewump can perform an additional hoof attack against it as a bonus action.

Ram. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 17 (3d8 + 4) [Piercing] damage.

Fists. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) [Bludgeoning] damage. On a successful hit, the target must make a DC18 Strength saving throw or become grappled if it a Large creature or smaller.

Hooves. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 18 (4d6 + 4) [Bludgeoning] damage

SilentFury2881

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