| Mod | Save | ||
|---|---|---|---|
| STR | 19 | +4 | +8 |
| DEX | 17 | +3 | +7 |
| CON | 19 | +4 | +8 |
| Mod | Save | ||
|---|---|---|---|
| INT | 11 | +0 | +0 |
| WIS | 17 | +3 | +7 |
| CHA | 13 | +1 | +1 |
Keen Smell. The Bufflewump has advantage on Wisdom (Perception) checks that rely on smell.
Limited Telepathy. The Bufflewump can magically communicate simple ideas, emotions, and images telepathically with any creature within 30ft of it.
Multiattack. The Bufflewump makes three attacks, one with its ram and two with its fists or hooves
Charge. If the Bufflewump moves at least 10ft straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 13 (3d8 + 4) damage. If the target is a creature it must succeed on a DC18 Strength saving throw or be knocked prone. If the target is knocked prone, the Bufflewump can perform an additional hoof attack against it as a bonus action.
Ram. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 17 (3d8 + 4) [Piercing] damage.
Fists. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) [Bludgeoning] damage. On a successful hit, the target must make a DC18 Strength saving throw or become grappled if it a Large creature or smaller.
Hooves. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 18 (4d6 + 4) [Bludgeoning] damage
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