Adaptive Circuitry: Whenever AT is hit by a spell or ability, AT gains resistance to that spell or abilities damage and proficiency in saving throws against that spell or ability.
Multiattack: AT makes one slam, one beam, and one other attack.
Slam: (Melee +5 to hit) The target takes 2d8+5 bludgeoning damage
Beam: (Range 60 feet) Amazo launches a 2 foot wide piercing ray. each creature in the line must make a dexterity save. on a fail, they take 8d6 radiant damage and are blinded until the end of their next turn. On a success they take half damage and are not blinded.
Psyche Download: Target creature AT can see within 60 feet must make a charisma saving throw or have a piece of their psyche downloaded. AT can either target spells or abilities, learning them for a brief time. On a failure, AT gains access to a spell or ability of its choice until the end of its next turn.
Advantageous adaptation: If AT fails a saving throw against a spell or ability saved via adaptive circuitry, it can choose to succeed instead.
2 legendary resistance
2 legendary actions
Data Dump: Target creature makes an intelligence save, on a fail, they take 8d6 psychic damage. On a success, they take half as much damage and gain a random class ability until the end of their next turn.
Initiate self destruct 2 actions: AT gains resistance to all damage. in 30 seconds, AT detonates dealing 20d10 damage in a 100 foot radius. AT is incapacitated during this ability sequence
Persistent Circuits: AT remakes a save on a spell or ability effecting it. Max 1 per cycle
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