| Mod | Save | ||
|---|---|---|---|
| STR | 18 | +4 | +9 |
| DEX | 19 | +4 | +9 |
| CON | 14 | +2 | +7 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 8 | −1 | −1 |
| CHA | 8 | −1 | −1 |
Multiattack. The Barioth makes three attacks, two claw attacks and one bite attack.
Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 28 (4d10 + 6) [Slashing] damage.
Bite. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 45 (6d12 +6 ) [Piercing] damage and 6 (2d6) [Cold] damage.
Tail Swipe. The Barioth sweeps its tail at its foes, knocking them back. All creatures within 10ft must make a DC18 Dexterity saving throw, taking (6d6) bludgeoning damage and (3d6) cold damage.
Vortex (Recharge on 5-6). The Barioth makes a 25ft cone beginning from itself, all creatures within this cone must make a DC18 Dexterity saving throw or take (12d6) cold damage on a failed save, and half as much on a successful one.
The Barioth has 3 legendary actions, regaining the uses of these actions at the beginning of its turn in combat.
Overdrive. The Barioth makes a Vortex attack (if Vortex is recharged).
Ice Slide (Costs 2 Actions). The Barioth moves up to half its movement speed and any creature caught in its path must make a DC18 Dexterity saving throw or take (2d6 +10) Bludgeoning damage and (2d6 +10) Cold damage and be knocked prone on a failed save. Taking half as much damage and not being knocked prone on a successful one.
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