AC
18
Initiative
+0 (10)
HP
40
(8d10)
Speed
40 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 18 | +4 | +4 |
| DEX | 5 | −3 | −3 |
| CON | 10 | +0 | +0 |
| Mod | Save | ||
|---|---|---|---|
| INT | 1 | −5 | −5 |
| WIS | 3 | −4 | −4 |
| CHA | 1 | −5 | −5 |
Immunities
Poison, Psychic; Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses
Tremorsense 60 ft.; Passive Perception 6
Languages
None
CR
4 (XP 1,100; PB +2)
Traits
Erratic Move. The Bishop can only move diagonally, it can't move through allies and he must perform the "Capture" action if it encounter an ennemy. The bishop cannot change diagonal direction during a single movement.
Initiative color. If the Bishop is a light color, it has an initiative of 20; if it is a dark color, its initiative is 0.
Actions
Capture. Melee Attack Roll: +6, reach 0 ft. Hit: 19 (3d10 + 4) Bludgeoning damage. The target is pushed 5 ft away. This action is only possible if the Bishop is in the same square as the target.
Comments