Medium Construct, Unaligned
AC 18    Initiative +0 (10)
HP 114 (18d10 + 24)
Speed 5 ft.
Mod Save
STR 18 +4 +4
DEX 5 −3 −3
CON 10 +0 +0
Mod Save
INT 20 +5 +5
WIS 3 −4 −4
CHA 1 −5 −5
Immunities Poison, Psychic; Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses Tremorsense 60 ft.; Passive Perception 6
Languages None
CR 10 (XP 5,900; PB +4)
Traits

Simple Move. The King can only move 5 ft, in any direction.

Royal. Royal Defense. When the King is reduced to 40 hit points or fewer for the first time, it automatically casts Sanctuary without expending a spell slot.

Initiative color. If the King is a light color, it has an initiative of 20; if it is a dark color, its initiative is 0.

Legendary Resistance (2/Day). If the king fails a saving throw, it can choose to succeed instead.

Key Role. If the King dies, all other pieces of the same color as the King vanish in dust.

Actions

Capture. Melee Attack Roll: +6, reach 0 ft. Hit: 19 (3d10 + 4) Bludgeoning damage. The target is pushed 5 ft away. This action is only possible if the King is in the same square as the target. 

Spellcasting. The King can use the following spells:

At will : Shield, BlessMisty Step 

1/day (each): Spirit GuardiansMass Healing WordSanctuary

Legendary Actions

Legendary Action Uses: 2. Immediately after another creature's turn , the King can expend a use to take one of the following actions. The King regains all expended uses at the start of each of its turns.

Ruler of the Board (Costs 1 Action). One allied chess piece within 30 feet can immediately use its reaction to move or make one attack, with advantage.

Spellcasting (Costs 1 Action). The King can cast one of its spells.

Description

"Hey... A giant chess set... The pieces, they mo... *thunk*"

Wilfrid, Bloodhunter

Grimo64

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